video game ideation process
what i started out with was actually a super shitty generic platformer game using pre-made graphics and basic behaviors (before i replaced them with my own original artwork). i needed to make it interesting somehow, so i decided i needed a backbone—a story—before doing anything else. all i could think of was how maddeningly exhausted i was, all the time. and i thought, wait, yeah, what the hell. let’s do that.
my own daily collegiate struggles became the basis for the storyline, graphics, and overall atmosphere of the game, and i was really able to jump off from there. i stuck with a chaotic black and neon color palette, hella glitch art, dizzying nebulae, and some sort of royalty-free 8-bit EDM i downloaded for background music. pixel art was
a shitshow an adventure, like a logic puzzle and abstract painting in one, and that deserves another rant in itself really.
i’ve decided to name my game-baby “Captain Monday.” it comes out tomorrow. there is still much to do!